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The Pillars of Functional Programming (Part 2...

This is the continuation of the topic from The Pillars of Functional Programming (Part 1), proceeding with the consequences of treating the functions as a first...

Summit iGaming Malta
Insights from Summit of iGaming at Malta

The fifth edition of Summit of iGaming (SiGMA) took place on November 28-30 on Malta. The event gathered iGaming operators, providers, affiliates, game design a...

Vizualization and Gamification with Unity
Visualization and Gamification with Unity for...

First released in 2005, Unity cross-platform engine has been mainly used to develop three-dimensional and two-dimensional video games. Though initially created ...

Virtual reality future and risks
Future, Risks, and Pitfalls of VR: Interview ...

Today virtual reality doesn't seem so exotic any more. Many companies start eyeing this technology and look for possible application of VR solutions in their ac...

Comparison of Espresso, Tau, Appium, Roboticum, UiAutomatior
Espresso for Android: its Drawbacks and Use f...

Let's discuss Espresso for Android. What is its use for a test automation engineer? What drawbacks does the tool have?

Slot Game Trends
Haxe to Unchain Game Development

In the summer of 2017, Adobe reported on their official blog about Flash demission in 2020. At the same time, many businesses working in the field of games deve...

Run on Simulator
Unidirectional architectures over ReactiveSwi...

In the article Unidirectional Architectures over ReactiveSwift - Part I: Redux, we have discussed state managements with predictable state containers like ...

ReSwift app scheme
Unidirectional Architectures over ReactiveSwi...

Shared mutable state is the root of all evil. © Henrik Eichenhardt

Android Things at Raspberry Pi
Android Things at Raspberry Pi3

Today I would like to share with you our experience in using Android Things with the world's most popular single board computer Raspberry Pi3.