Insights

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How to Bypass Server Cache When Retrieving We...

Once at a job interview I was asked how to bypass the server cache when retrieving web content. Let’s picture a situation: caching is enabled on the server side...

Vizualization and Gamification with Unity
Visualization and Gamification with Unity for...

First released in 2005, Unity cross-platform engine has been mainly used to develop three-dimensional and two-dimensional video games. Though initially created ...

LISP: back to the future
LISP: back to the future (a tribute to 60th a...

Exactly 60 years ago a new language was born, which on its own may be considered the greatest finding in computer science since the invention of the first compu...

Optimizing Python Code Performance
Optimizing Performance of Python Code Using C...

Python dates back to 1991 when it was issued by Guido van Rossum. Over the years, Python has made a name as one of the most handy, well-equipped, and downright ...

Slot Game Trends
Haxe to Unchain Game Development

In the summer of 2017, Adobe reported on their official blog about Flash demission in 2020. At the same time, many businesses working in the field of games deve...

Run on Simulator
Unidirectional architectures over ReactiveSwi...

In the article Unidirectional Architectures over ReactiveSwift - Part I: Redux, we have discussed state managements with predictable state containers like ...

ReSwift app scheme
Unidirectional Architectures over ReactiveSwi...

Shared mutable state is the root of all evil. © Henrik Eichenhardt

Microservices with Java EE
Microservices with Java EE

Nowadays Java EE platform actively evolves respectively to modern trends. One of these trends is Microservice Architecture. In this article, I focus on developm...

Python programming language
Static Type Checking in Python

Starting from version 3.5, support of optional static typing was added to Python. PEP 484 -- Type Hints was approved and implemented. This PEP adds support of o...